using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace TowerDefence_QF
{
    /// <summary>
    /// 波次
    /// </summary>
    [Serializable]
    public class Wave
    {
        public string WaveName;

        public WaveEnemyGroup WaveEnemyGroup;
             
    }
}

